Sunday, July 2, 2006

Game Review - Disciples II - The Rise of the Elves

Author:
Naiboss

Date:

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Can you say "Heroes of Might and Magic"? This is the spitting image of the Heroes series... the same turn-based playing and combat, the same city/village progression, etc... Almost everything is identical save the actual heroes and creatures (and even then, they are very similar). This is not to say that's a bad thing; the Heroes series is very good... but you do have to ask why bother when it's already been done? If you've played all of the Heroes series and you're just looking for more of the same then look no further. If you've not played this sort of game before I can only suggest picking up a copy of Heroes of Might and Magic III for £4.99 from Play.com instead of 'investing' in this title. If you are planning on playing this game I would recommend you free up plenty of time (and I'm talking days/weeks, not hours). Just like the Heroes game, it takes a very long time to play. In fact, this is one area where this game DOES differ as I think it takes even LONGER!!! This is because you are limited to single units instead of groups of units, and a maximum of five to each 'Hero' (depending on their leadership ability). These units acquire experience after victorious battles and (if you have the correct building) will advance to bigger and better units. The only problem with this is that if your unit is killed or injured during a battle, you can often find yourself having to take several turns to find a friendly village or city where you can resurrect them. This is a pain and adds quite significantly to the amount of time it takes to complete a campaign. It is possible to heal your units on the move, but this requires expensive potions and cash is fairly tight! All in all a tidy package (if a little long-winded) but I’ll stick to the Heroes games thanks!

Score: 3 out of 5

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